I was spending a lot of time creating digital worlds and ecosystems where people were spending a lot of hours, a lot of time and a lot of money.Īnd I would also see the negative side. And as we were building, we were really building free-to-play economies. Some did really well, some were canceled early, as the game industry goes. I traveled all over China, worked on a number of projects. It was a perfect use of my creative and producing talents. I have always been a gamer so once I got into the gaming industry, I never left. It’d been a thing in Asia for a few years by then. This is in 2013, 2014, when free-to-play gaming is taking off, especially in the West. Then I randomly ended up in China and that’s where I started working in games. I worked in Hollywood a few years, worked with a number of production companies on higher end indie films. So I worked, studied in the US, went to film school. This interview has been edited for length and clarity.ī: So tell us a bit about yourself and how you got into blockchain gaming.ĭavid Johansson: I’m from Sweden and that’s where I’m based these days. In the latest episode of his Blockchain Gaming World podcast, editor-in-chief Jon Jordan talks to David Johansson, the CEO and co-founder of MetaKing Studios, who has been working on blockchain-based strategy game Blocklords off-and-on since 2017. Sign up to our Substack, follow us on Twitter, and connect with us on LinkedIn.
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